commit f46cff18567c34ae52d79e4a6f2ebbc03defc861 Spenser Truex <spensertruexonline@gmail.com> 2016-03-03 12:17:16 -0800 misspelled word
README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/README.md b/README.md index 2a253d3..6b0f481 100644 --- a/README.md +++ b/README.md @@ -47,7 +47,7 @@ If you are unable to find where the ASDF load directory is, you may choose to lo In Allegro common lisp one must first use `(require :asdf)` before executing any other commands in order to activate the preinstalled ASDF system. #How to Use: -If everything runs smoothly you will be ready to Brainfuck. If there are issues then please *let it be known*. Now one must chooses between the `brain:fuck` and the `#F` notation when using the REPL. The `#F` notation is more concise but does not allow any whitespace in the Brainfuck code, while the `brain:fuck` notation allows any character except for an unescaped literal quote `"`, or an unescaped literal backward slash `\` inside of the Brainfuck code. Below they are both shown: +If everything runs smoothly you will be ready to Brainfuck. If there are issues then please *let it be known*. Now one must chooses between the `brain:fuck` and the `#F` notation when using the REPL. The `#F` notation is more concise but does not allow any whitespaces or closing parenthesis in the Brainfuck code, while the `brain:fuck` notation allows any character except for an unescaped literal quote `"`, or an unescaped literal backward slash `\` inside of the Brainfuck code. Below they are both shown: ``` > (brain:fuck ".+[.+] Please escape your \" and \\ characters!") "� @@ -78,7 +78,7 @@ brain:print-this-byte ;The . operator function. brain:right-shift ;The > operator function. brain:left-shift ;The < operator function. brain:one-off-fuck ;Function called to loop over each character in the code. -brain:*separators* ;Characters that terminate #F Brainfuck code. Default: (#\Space #\) #\Newline). +brain:*separators* ;Characters that terminate #F Brainfuck code. Defaults: #\Space #\) #\Newline. brain:byte-value ;Returns the value of the curren byte at the *pointer* position. brain:*tape* ;Stores the entire tape. brain:*pointer* ;Stores the current position in the byte tape. Useful with byte-value.