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sacc

Mirror of git://bitreich.org/sacc, the sacc gopher client from bitreich.org.

git clone https://github.com/equwal/sacc

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ui_rogue_notes (1417 bytes)

1 # Notes
2 - in need for a big gopher directory? use gopher://bitreich.org/1/memecache/
3 
4 # Bugs
5 - not all corridors have 2 doors
6 
7 # Future Features?
8 - k-medoids clustering using selector strings in reasonable time...
9   - items with similar selectors should get inserted into the same rooms
10   - one could use some mapping (sammon mapping?) to place the rooms based on the cluster medoids
11     - similar clusters are near together
12 - examine mode
13   - allow the cursor to move freely and describe the tiles with describe() in verbose mode
14 - running using H, J, K, L
15   - go into the direction until the floor tile changes?
16   - with wall sliding to go through corridors
17     - needs to stop at junctions
18 - spells
19   - teleport to a random room on the current level
20   - teleport to a random already visited level
21   - inscribe a scroll to teleport later back to the current level
22 - visibility thingies to declutter things
23   - maybe like hack: keep things visible after discovery
24     - and what's with persisting this information?
25   - only show the content of the current room
26 - better dungeon generation
27   - analyse things to create clever corridors
28 - different dungeon themes
29   - so basically an extended dungeontype thing, with different dungeon generation algorithms
30   - maybe some special layouts for root directories (empty selector)
31     - i look at you, ultima castle generator! https://slash.itch.io/ultima-castle-generator